Cards of Void is the graduation project of Sebastian Reuther and me. We wanted to combine traditional card game with dungeon crawler/roguelike elements.

Engine was GameMaker. Among coding I made the environmental art with GraphicsGale and the cards with Photoshop. I’m very proud of the procedural room generator and the destructible environment.

DEMO

FULL GAME

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12 days ago

Can you be more specific about the content of your article? After reading it, I still have some doubts. Hope you can help me.